Laura Intravia: Performer, Composer, Arranger

 
 
For those of you who caught the New Jersey show in December, you and I had the great honor of meeting one of the original composers of the Castlevania series, Kinuyo Yamashita! Not only is she extremely talented but she is also an absolute sweetheart, it was such a pleasure to meet her. It inspired me to do a couple of more early Castlevania arrangements and talk about its iconic theme, Vampire Killer. This blog entry is a little broader than just Castlevania, but Vampire Killer is a great example of how powerful and nostalgic game music can become.

I'm a big fan of the Zero Punctuation game reviews on The Escapist. If you like hilariously brutal honesty, this is the reviewer for you. One of the many things he tears apart are the tendencies of platforms to reuse the same game franchises over and over—i.e. Mario, Zelda—instead of creating entirely new games. I do agree with him, to a point. There are so many unique stories, characters, places, etc. that we can create through video games, and sometimes ONLY through video games. (check out Zero Punctuation's review of Silent Hill 2).

But the flipside to that argument is the amazing feeling of nostalgia that comes with every new game in a franchise. If I had to draw a parallel, a game franchise is like a series of books; you've got to have some newness and some oldness to make it work. Take The Chronicles of Narnia, for example: same world, same setting, but different characters, plot and time period. Or the Song of Ice and Fire series, which is basically a story arc: same world, same time period, same characters, one continuous story from start to finish. Or an anime series like Death Note, where the entire story is entirely told in short chapters.

Same opportunities with game franchises. There are way too many to list, but just think of all of the franchises that exist that have more than one game; Halo, Super Mario, Legend of Zelda, Sonic, Kingdom Hearts, Mortal Kombat, I'm just rattling these off of the top of my head. And while a book can only use the characters, plot and setting to tie a series together, a game can use a very special element, often one of the most important of all: the music.

Don't get me wrong; plenty of franchises, including some of the ones I listed, use brand new music from game to game. But I think a special brand of awesomeness accompanies games that at least reference the music of preceding games; the music is a big part of what gives a game character and atmosphere. So if a composer writes a piece of music for a game that captures it perfectly, it makes sense to use it again in the second game. It's like the music is a separate character in and of itself; without it, the game just doesn't make sense. Or if it doesn't utilize the same melodies from earlier games, the game can have a similar sound and style. Let's face it, Banjo-Tooie would NOT have worked if it didn't have that same kooky cheerfulness as Banjo-Kazooie.

But often, the oldest, most popular game franchises do tend to reuse certain musical themes, and they seem to become even more awesome and lovable over time, i.e. the Vampire Killer theme from Castlevania. How is it that we can listen to the theme from game to game, over and over again for over 20 years? Answer: the art of theme and variation. Just like in a classical t&v, if you can create a catchy, memorable melody and then mess with it over and over again for twenty minutes, you're golden. That combination of old and new in a t&v is pretty much a perfect way to get a lot of mileage out of one melody.

We didn't play much Castlevania in my house when I was a kid, but I've listened to the music quite a bit and I really enjoy the dark, gothic style, perfect for a game about vampires. And almost every game contains a theme that was written for the very first game: Vampire Killer. I've transcribed two versions of this,Vampire Killer from the original Castlevania (sheets, audio) and from Castlevania 3 (sheets, audio). What's the same? The melody. What's different? A few things: the bass in Deja Vu has a much lower range. The texture in general is more active, there's more percussion going on. Basically, although the changes are rather subtle, I'd call Deja Vu a “more exciting” version of Vampire Killer.

Now prepare to be pulled through a time warp of undead awesomeness, because the franchise reuses the Vampire Killer theme about fifty bazillion times throughout the series, and it's so different every time they do it! I stumbled upon this great video on Youtube: it's literally a musical timeline of the Vampire Killer theme. Take a listen to it, listen for the changes between each version, and see if you can describe it in words! Think melody, key, texture, style, instrumentation, tempo, etc. As we move along the timeline, the composers tend to take more liberties with the arrangement, but still have most of the original melody. It's the perfect example of what I've been talking about for this entire post: all the Castlevania games have new, different stories, characters and music, but they all have an appearance of this one, memorable, iconic theme, which helps to tie the whole series together and remind you of how far the franchise has come and how much the story of Castlevania has grown!

Enjoy the new arrangements for Castlevania's Out of Time, Castelvania 2's Bloody Tears, Castlevania 3's Deja Vu and (random) Mega Man 4's Dive Man! More on the way!
 


Comments

Mark Grimm
01/20/2011 22:47

Awesome old-school video games...check
Anime...check
Zero Punctuation...check

I think you just referenced the three biggest uses of my time in a single post.

That Castlevania history is really interesting. It's hard to find large franchises still around today with a longer history of electronic music than other games of the period like Mario, Zelda, Metroid, and Final Fantasy, though some of my friends would be quick to remind me of the Doctor Who theme.

On the topic of time travel, I'm hopeful that you've gotten most of the way through Chrono Trigger by now, so I have some arrangements I've stumbled upon.

Corridors of Time solo (somehow done in two busy hands instead of four)
http://www.youtube.com/watch?v=uSgst7Pq7w4

To Far Away Times (did you know Mitsuda came up with the original in his sleep?) as a very solemn but beautiful piano piece
http://www.youtube.com/watch?v=MkMrJeAQqo8

I'm pretty sure I posted this before, but here's the Millenial Fair played on a marimba
http://www.youtube.com/watch?v=UAq3zyb0o9U

Keep up the good work!

-Mark

P.S. Does this mean there's a possibility of "Intraviarrangements" for some anime themes as well?

Reply
Wade
01/23/2011 16:20

Here I am thinking you're probably this sweet prim and proper girl and you throw Zero Punctuation out there... HA! You are cool to the max. I've watched nearly all his videos and the escapist website has a series called Extra Credits that I learn things to help me with my SC2 modding team too.

As much as I love Yahtzee, I completely agree with you and the use of the same melody throughout a franchise. This is what comes to my mind first -
http://www.youtube.com/watch?v=5c2Vb7CqTdc
It's something I look forward to hearing in every new Final Fantasy, but in recent releases they seem to be incorporating it less and less which makes me QQ but oh well.

Also, I watched the second part to the Vampire Killer collection that you posted the link to part 1 of and wtf - Konami used a sped up Vampire Killer in a Contra game from 1994 @ 1:07 in the video o.O
Also noticed the C in Contra looks really similar to the C in many Castlevanias... If they took it much further it would have turned into Contravania - Kill vampires with guns weee.

Have you played Silent Hill 2? Yahtzee definitely makes me want to play it considering it's one of about 2 games he's ever seemed to truly love, but so far I've only played about an hour of the first one, beaten the third one and gotten half way through the fourth. Never touched #2.

Keep up the good work!

Reply
Laura
01/27/2011 21:04

I know exactly what you mean Mark! I am so easily distracted by all three of those things, it's not even funny LOL And you are officially my hero for coming up with the term "Intraviarrangements," I owe you a massive high five!!!! And as for anime arrangements, never say never!! ;-)

Yeah, when you think about those earliest, long-lived franchises, it's amazing to think that they've been able to maintain the same musical material for at least twenty years! We do see the same things happening in some of the newer franchises, though--the iconic Halo theme carries over from game to game, for example. I'd be interested to see what happens to the theme twenty years from now! But I think you're right, most games these days don't have the same rich history as those early-era video games.

Then you have games like Silent Hill in which the music is secondary to the audio design and sound effects come first. Wade, I actually haven't played ANY of the Silent Hill games--I think I'd want to commit suicide by the end of SH2--but I have watched a lot of footage! Crazy, crazy game. I'd like to go back and listen to the game audio some more, and see if there are certain atmospheric sound FX that carry over through all of the games, the way a musical theme would...

And thanks to both of you for posting those awesome links!!! I will definitely be checking those out :-D Great comments guys! Looking forward to hearing more from you about video game music!


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